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Brothers - A Tale Of Two Sons \/\/FREE\\\\



Brothers: A Tale of Two Sons is a 2013 adventure game developed by Starbreeze Studios and published by 505 Games for Xbox 360, Microsoft Windows, PlayStation 3, PlayStation 4, Xbox One, iOS, Android, Windows Phone, Nintendo Switch, and Amazon Luna. The narrative takes place in a fantasy world filled with fictitious creatures such as orcs and trolls, where two young brothers set out on a journey to find a cure for their father's illness. The game is often mentioned as an example of artistry in video games due to its heavy narrative. It has sold more than 800,000 copies as of January 2015.




Brothers - A Tale of Two Sons


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Brothers: A Tale of Two Sons is presented from a third-person view overlooking the two brothers. The brothers are moved individually by two thumbsticks on the controller. The controller triggers cause the respective brother to interact with the game world, such as talking to a non-player character or grabbing onto a ledge or object. The older brother is the stronger of the two and can pull levers or boost his younger brother to higher spaces, while the younger one can pass between narrow bars. The player progresses by manipulating the two brothers at the same time to complete various puzzles, often requiring the player to manipulate both brothers to perform differing functions (such as one distracting a hostile non-player character while the other makes his way around). Should either brother fall from a great height or get injured, the game restarts at a recent checkpoint. All of the in-game dialogue is spoken in a fictional language based on Lebanese Arabic, thus the story is conveyed through actions, gestures and expressions.


The brothers save a girl from being sacrificed by tribesmen. The girl assists them on their journey, and begins seducing Naia, tricking the brothers to enter a cave, much to Naiee's dismay. Once inside, she reveals herself as a monstrous spider creature and while trying to eat Naia, the brothers manage to thwart and kill her by pulling off her legs but not before she mortally wounds and stabs Naia. Nearing the end of their journey, the brothers reach the Tree of Life; Naia insists that Naiee venture on to reach the top of the tree. He collects the Water of Life, but as he returns to the bottom, he finds that Naia has already died from his injury. Unable to revive him using the water, Naiee buries and grieves for his older brother before returning to the village.


505 Games developed a version for the Nintendo Switch released on 28 May 2019. This version includes a special two-player co-operative mode where each player controls one of the two brothers in the game.[9] The game was released for Amazon Luna on 20 October 2020.[10] Super Rare Games announced a limited physical release of the Switch version, which was made available on March 25, 2021.[11]


In Brothers - A Tale of Two Sons, the player controls both of the main characters at the same time. This unique gameplay mechanic let's you truly connect to the two brothers as they brave many dangers on their journey to find a cure for their mysteriously ill father.


You'd be forgiven for thinking it sounds like a cooperative game, but Brothers is actually something much more. The player controls both brothers simultaneously, each mapped to a thumbstick. As that makes pressing any face buttons impossible, every action from "grab the ledge above" to "play the harp" is performed with the triggers.


It may sound simple, but you'll appreciate the streamlining once you realize your brain is in no way wired to control two characters simultaneously. In the beginning, I had such a hard time just getting both the brothers to a ledge I was thankful I just had to pull left trigger for Big Brother to offer a boost up, and right trigger for Little Brother to accept the lift to higher ground.


Brothers keeps the mechanical story moving forward by constantly introducing new gameplay elements (my favorite was when the brothers were bound together by rope and had to swing from ledge to ledge, using each other as anchors). But unlike so many of its counterparts, Brothers' mechanics never have a chance to become mundane; they are introduced, they make their point, the game moves on. The brief running time (I finished in just under three hours) is palatable largely because Brothers packs in more original gameplay ideas than other games twice its length.


That relationship is further developed in the form of several vignettes. In one hamlet, the brothers come across a woman sweeping outside her house. Pulling the left trigger prompts Big Brother to help with the chore. Pull the right and Little Brother attempts to impress her by balancing her broom in the palm of his hand. These moments are essential to understanding the two brothers' characters. Those willing to seek them out will be rewarded with a far richer emotional experience.


If there's anything that threatens the new, beautiful thing that Starbreeze has created, it's the irritating reliance on an antiquated trope. When the story turns its sole female character into a wedge to drive between the two brothers, it's a really unfortunate, outdated turn in an otherwise very ambitious game. Rather than create a universal experience everyone can connect to, Starbreeze is running the risk of alienating players.


Brothers is a single-player cooperative game where the player controls two brothers independently and simultaneously. The game starts in a village where the two young brothers live. Their mother drowned in the sea and their father is ailing. The two set out to find the Water of Life, which is said to hold the power to cure their father. Both brothers are controlled separately for movement and actions. The game strings together various scenes where the brothers must solve puzzles by helping each other, for instance by pulling levers, dragging items, distracting dangerous characters or operating a catapult. Not by controlling them separately, but often both at the same time. Next to movement they can also climb, hang from ledges and slide down. There are a few enemies along the way, but these cannot be fought directly. Instead, a more inventive approach needs to be found.


The game focuses on exploration and especially environment-based puzzle-solving to progress. The game is shown with a third-person view, often shown from a distance or above, and with a fixed camera. The level design is linear with a single path to progress. It also contains various sequences not related to the main quest where the brothers have fun together, to establish the atmosphere. The environment has a fantasy-like atmosphere with different locales such as villages, mountains, a sequence where they travel by boat over a river, a frozen landscape etc.


Parents need to know Brothers: A Tale of Two Sons is a downloadable game available through Xbox Live, the PlayStation Network, and Steam for PCs. It's a puzzle and platforming game with almost no violence, though in one dark scene players will traverse a bloody battlefield filled with the bodies of dead giants. Plus, the notion of death plays a significant role in the game's sobering fantasy story. One of the things that makes this game special is that these two brothers make great role models. They only get into one fight with an enemy and spend the rest of the game figuring out puzzles and trying to help people. They love, cooperate with, and help one another throughout.


BROTHERS: A TALE OF TWO SONS is the fantastical story of older and younger siblings on a quest to retrieve medicine from a magic tree with the power to save their father. The two brothers, who experience a terrible tragedy in the game's opening scenes that leaves one deathly afraid of water, aren't warriors or sorcerers. They don't go around getting into fights. They're just kids who use teamwork and wits to solve problems -- moving obstacles, operating machinery, climbing up ledges -- and help people. It sounds much like any other game with navigational puzzles, but the twist comes in that you're always controlling both at the same time. The left thumbstick moves the older brother, the right moves the younger, and the corresponding triggers are used to interact with objects. The brothers are consequently quite dependent on one other. Many tasks can only be achieved by making both perform actions at the same time. Working alone, their abilities are greatly diminished.


The brilliance of Brothers is that it uses its play mechanics to establish a connection between the player and the characters. More than that, it makes players feel, to a degree, what the characters feel. This is seen most clearly in a scene in which you have control over only one of the brothers. By this point in the game you've spent so much time with the two in tandem that the lack of one brother feels wrong. Everything is more difficult. Tasks are less fun. You become lonely. These are the exact emotions being experienced by the sole sibling. It's a heartfelt -- and heartbreaking -- moment of interactive storytelling.


@BulbasaurusRex Frustrating and challenging? Mechanically it's one of the easiest games I played. Even though you need to control both brothers, most of the time you move them one after another, setting up the puzzle solution. And dual stick control is super intuitive here.


Let's start on safer territory, then. Brothers: A Tale of Two Sons puts the player in control of two nameless siblings, living by the sea in a quaint and gently fantastical kingdom. We see them lose their mother in the opening scene, and then skip forward to them wheeling their sick father to the local doctor. This task also introduces us to the game's most eye-catching innovation: it's a single-player co-op game. You control both brothers at the same time, with the left stick and trigger moving the elder brother and making him interact with objects, while the same controls on the right manipulate the younger of the two.


It takes some getting used to, and introducing it by forcing the player to co-ordinate both brothers while pushing and pulling a cart is a pretty bold move. It's like rubbing your head and patting your stomach, but it forces you to immediately grasp the idea that you'll need to work together to survive what follows. 041b061a72


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